Run Against Media Violence

Run Against Media Violence

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Did you know: American children between ages two and 18 spend an average of six hours and 32 minutes each day using media? The average 12-year old has seen 8, 000 murders and 100, 000 acts of violence on network television? The U.S. Surgeon General has placed TV violence controversy in the same context as smoking and lung cancer? Research has associated exposure to media violence with variety of physical and mental health problems for children and adolescents including aggressive behavior, desensitization to violence, fear, depression, sleep disturbances and nightmares? Children need help from parents. Run Against Media Violence provides that help. Pioneering solutions to battle entertainment violence targeted at children include: TV REHAB: Setting up TV Rehab at home (at no cost) to help kids to cut down on their daily multimedia time from four to six hours to one hour maximum. CONSUMER POWER-THE ULTIMATE KEY: How to reject violent content in multimedia by not supporting/paying for the programs and/or products targeted at children. RUN AGAINST MEDIA VIOLENCE: How to generate awareness by organizing a 'Run Against Media Violence' in every community-apartment a housing, school, workplace, town/city for negligible or no costs (not a fundraiser-no donations/contributions necessary).Dona#39;t Buy. Dona#39;t Support. Bala Kumar. videogamesa€”Your Immediate Attention According to market research firm NPD (Feb. 8, 2002) total sales of games and game related hardware reached $9.4 billion in 2001. ... to the launch of three new games console namely Nintendoa#39;s handheld GameBoy Advance, GameCube and Microsofta#39;s Xbox. And just for referencea€”total domestic box office receipts for Hollywood movies in 2001 were $8.4 billion, one billion less than videogames sales.

Title:Run Against Media Violence
Author: Bala Kumar
Publisher:iUniverse - 2003

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